Showing posts with label objects. Show all posts
Showing posts with label objects. Show all posts

All About Projects and Scenes in Maya



Show notes:How to set up and save projects. New project. File. Name field. Folder for all your files. Naming projects. All the sub folders. Use defaults. Accept. Scenes folder. Where you save your scenes. Project not a file. Smooth shade. Scale tool. Good lesson for beginners. Easy way to learn Maya. Move tool. Rotate tool. Manipulating objects. Save your work. Save scene as. Safe way to save. Where the file is. Where the files are. Create new scene. The difference between. Maya creates a group of sub folders. File, project, set.. How to open scene. Navigate to scene folder.

Changing Color of Objects in Maya



Show notes: Add colors to the objects you create. Use the shelf. Polygon. Create a cube. Sphere, cylinder, cone, torus.. Select an object. Assign new material. Lambert. Attributes. Grey box. Change color. Color wheel. Sliders. Select red color. Apply new color or change current color. Icon up at top. Navigating. Assign existing material. Show you around Maya. Give color name. Blinn. Name material. Intro to Maya. Open and close attribute editor. Adjust color. Save changes. Adjust size of views, maximizing views.

Basic Introduction to Creating an Outdoor Scene in Maya




Show notes: Using primitives to model in Maya. Using the cone primitive. Scale. Duplicate. Group objects. Setting the ground plane. How to zoom in on the object you want to work on. Modeling a scene. Make landscape. Outdoor scene. Modeling land elements. Starting to add colors. Intro to common attributes to materials. Name your materials. Name your colors. How to temporarily get rid of the manipulator handle to get it out of the way (press [q].) Tips on moving around the scene. These videos are entry level and designed to make it easy and fun to start learning Maya. They provide the most basic, over-all knowledge to be added to as the student progresses.

Intro to Assigning Materials to 3D Objects, Maya




Show notes: By assigning materials to 3D objects you control their color, texture, shininess and many, many other attributes. Use the Material Editor, in introduction. Covers applying a Lambert material. Changing material color. Assigning a new material and naming it. Blinn attributes. Changing the reflectivity of a material. Blinn materials. Scattering trees by hitting control + [D]. to duplicate them. Save your work!